WebThis is the first in a series of eight quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks the Courier with retrieving the platinum chip from Benny and using it at the Fort to activate the securitron army below, then bring it back to the Lucky 38 so that Mr. House can upgrade them. The House Always Wins, II WebWild Card is a series of different main quests in Fallout: New Vegas . Contents 1 Quick walkthrough 2 Detailed walkthrough 2.1 Wild Card: Change In Management 2.2 Wild Card: Side Bets 2.3 Wild Card: You And What Army? 3 Quest stages 4 Notes 5 Behind the scenes Quick walkthrough
Choosing a faction Fallout: New Vegas Guide - Game Guides
WebRing-a-Ding-Ding! is a main quest in Fallout: New Vegas. The Courier has come a long way from that grave in Goodsprings, but their search comes to an end when they … WebMay 11, 2016 · Once [ Ring-a-Ding-Ding!] is completed, a moment comes when you have to choose a faction you'll be loyal to. You can choose one out of four possibilities: Yes Man (Independent Vegas) - [ Wild Card: Ace in the Hole] Mr. House - [ The House Always Wins, I] Caesar's Legion - [ Render Unto Caesar] NCR - [ Things That Go Boom] how did they catch brian kohberger
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WebAmbassador Crocker's note is a paper note in Fallout: New Vegas. It is given to the Courier by an NCR trooper after completing Ring-a-Ding-Ding!, or after meeting with Mr. House in the Lucky 38. This note erases any negative NCR reputation the player may have earned up until the point of receiving. The Mark of Caesar has the same function for … WebMcMurphy is a member of the Great Khans in 2281. McMurphy, alongside Jessup and Chance, led a group of Great Khans hired by Benny to assist him with retrieving the package with the platinum chip from the Courier. He was also present at the Goodsprings Cemetery when Benny shot the Courier. McMurphy was perceptive enough to realize that Benny … WebAfter the player character finishes Ring-a-Ding-Ding, Yes Man will be located in the front of the Tops casino, where the Courier can engage with him to continue the questline if they so choose. Interactions with the player character Interactions overview Quests Wild Card: Ace in the Hole: The Courier meets Yes Man for the first time. how did they build that